Sunday, 12 August 2018

Dungeons of Doom V: Law Vs Chaos + Kickstarter LIVE

It's alive! Dungeons of Doom V: Law Vs Chaos is the latest Kickstarter from Star Hat Miniatures is now LIVE on Kickstarter! I am really excited about sharing these new miniatures with you!

This is my 5th Kickstarter and it's really exciting to have a couple of fantastic sculptors on board. Here are the giants from Anton Ducrot (Flytrap Factory):

Anton's Giants: Milton, Cecil with boar, and Kongeegenan!
Gary Hunt (Gary Hunt Miniatures and Weta) has also gifted his pet Black Dragon to the Law Vs Chaos campaign:

Gary's Black Dragon, Borranix!
Here are the new miniatures I have sculpted (so far) for Dungeons of Doom V: Law Vs Chaos:

If you see anything you like, or just want to say hello, you're welcome. It only takes NZ$1 (about 50 UK pence or 66 US cents) to become a backer that can comment and be part of the journey.

Casting and shipping are from New Zealand (Regal Enterprises and Star Hat Miniatures), Ohio in the United States (Effin Cool Miniatures) and Gloucestershire (Macrocosm) in the United Kingdom.

This Kickstarter ends on the 31st August 2018.


Darcy Perry

Friday, 3 August 2018

Dungeons of Doom: Law Vs Chaos

Greetings Delvers! With the last of the Duck Dragons flying to new homes around the world, it’s time for the next Kickstarter campaign. Delvers Lost in the Dungeons of Doom V: Law Vs Chaos!

In preparation for the launch I have been sharing photos and video clips of the new sculpts, mainly on the Book of Faces. However, for those who have found my humble gaming blog, here is a Hits To Kill exclusive peek.

As you can see, I have done my best to capture the theme of a great battle between the forces of Law and Chaos. Yes, Rom Brown from WhipperSnapper Artworks and Cult of Game is back to help me with my banners.

Ok, yes, so there is one duck... and a Fowlbear of course - but why wouldn't they turn up to an "end of the world" party? Suffice to say, it's the ultimate battle of Law Vs Chaos and you're all invited! There is a draft campaign page for the next Kickstarter here. Please, do stop by and check it out. You can even leave comments, as I am still fine-tuning it.

Finally, you may have noted I spend a lot of time thanking people? Well, I have a lot to be thankful for. Nothing would've happened two years ago without people around the world backing my first Kickstarter. We certainly wouldn't be here now! Over those two years, I have made new friends (and relied heavily on old friends) who have shared the Star Hat Vision and helped create a place where "Little Things Bring Big Grins!"

For everyone who backed Quack Keep - A thousand thank you's! Everyone of you! And especially...
Jennell Jaquays for the amazing Quack Keep journey.
Ian and Allan Farelly at Regal Enterprises.
Elton Waters at Scotia Grendel.
Rom Brown at Whippersnapper Artworkz.
Lewis Morgan (aka Zebong).
Grant Stone (Archchancellor of Star Hat University).
Anton Ducrot (FlyTrap Factory).
The Box Trolls!
My beloved wife Deb and our wonderful children.

Remember, if you're painting these miniatures and posting photos online, please tag #StarHatMiniatures so I can see them! Star Hat Miniatures is also on Facebook.

I hope to welcome you back soon for Law Vs Chaos! The Kickstarter campaign launches in a week from now and I have a few surprises in store! Maybe this deserves a fresh blog post? Stay tuned...

Saturday, 23 June 2018

Dungeons of Doom IV + Quack Keep

Greetings Delvers! It's been half a year since the last blog post and you're probably wondering if... I'm still alive? Yes, as you can see, I'm very much alive and well! If not somewhat ducky!?

So what's with all the duck business? After the success of Delvers Lost in the Dungeons of Doom III, I began a new Kickstarter collaborating with legendary game designer and artist, Jennell Jaquays. Imagine a campaign setting, for any role playing game, that features ducks? Well, we did. And more. The result was Quack Keep. A full colour GM screen with maps plus 48 pages of endless adventure, set in Reedy Bend, an area of marshlands teaming with fowl folk and other weirdness.

The basic idea came from developing a relationship with Jennell at the tail end of Dungeons of Doom III. Her artwork had inspired me to sculpt my first duck. Four more quickly followed, including Jenn JaQuack, a tribute to her. As the original duck artist for Chaosium's Rune Quest and the genius behind the “Legendary Duck Tower” (1980), it seemed a fitting tribute.

Quack Keep at the printers.

Back to Quack Keep. The plan was, a collaboration where I would sculpt miniatures and Jennell would write a module. The name came from “Quag Keep” (1978), the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Apart from that, there is no similarity between the two, except they both feature a keep and a dragon. Quack Keep was duckier though.

We both got to work: Jennell would write the module and I would make the miniatures. The anthropomorphic duck characters were to be based on the miniatures I sculpted. That was the plan. As goeth the old Yiddish adage“Mann Tracht, Un Gott Lacht” (“Man Plans, and God Laughs”). Quack Keep ended up being a much more, well, more.

Low-res Screenshot from interior of Quack Keep.

The Kickstarter funded in just over an hour. What followed was a mad rush to create more stretch goals, usually including new duck characters that I was sculpting between updates. Before long, there was talk of sculpting a giant duck-dragon. Quack Keep was no longer an old school dungeon adventure module with some metal figurines. It was a crusade that ended with 34 metal miniatures plus a massive resin Duck-Dragon with a couple of fantastic gaming modules (Dragon's Secret PDF, Quack Keep PDF + Print) thrown in with a full colour GM screen by Jennell Jaquays!

All of these are available now at Star Hat Miniatures. Each part of the Kickstarter campaign deserves it's own post. Suffice to say, Jennell and I truly collaborated on Quack Keep. Instead of an old school dungeon adventure, it was a whole campaign setting with characters and adventure hooks we created together. As Jennell says in the introduction:

Instead of a using just one set of old school rules, we made Quack Keep work with all games. Instead of a classic dungeon, with encounter set pieces using duck characters, it became a campaign setting totally defined by those characters and their interactions. Instead of one adventure, we created 75 different story hooks featuring those characters, and then packed in 100 more possibilities in the form of random encounters and Curios (unexplained or out of place objects and artifacts). Instead of it just being me creating this, the process involved Darcy and I throwing ideas at each other across the Pacific; he in New Zealand and me on America’s west coast.

I ended up writing and drawing for Quack Keep, as well as producing the best miniatures I have ever sculpted. What an adventure!


Darcy Perry

Thursday, 16 November 2017

Star Hat Miniatures Online Store
It's official! Star Hat Miniatures now has an Online Store!

There is a lot of celebrating going on here in Hobbiton. Please have a look and let your friends know.

Also, there is a new Kickstarter just around the corner...


Sunday, 13 August 2017

Dungeons of Doom III + Runequest Durulz Duck Knight

Greetings Fellow Delvers!

Here we are in the final week. What can I say, the support for this Kickstarter has been amazing! Here is the main Dragon Slayer Pledge Reward with 11 miniatures so far and more to come:

Dragon Slayer Pledge Reward.

I have never reached a point like this in a Kickstarter where I have felt so much passion for (and been committed to) sculpting some of the most wonderful miniatures for you. As you can tell, I really enjoy sculpting. I thank God for this new skill and honestly, there is a satisfaction that comes from creating what my beloved wife calls "little men".

So what's been going on? Well, it's lambing season and we got another set of twins this morning... oh, and we also unlocked Drake, a duck that was inspired by the Durulz from Runequest. Funny thing is, Jennell Jaquays - legendary artist and game designer - found my post on Facebook and shared it. To be complimented by her was an unexpected surprise! However, it was her art that inspired my sculpt...

It was this art by Jennell Jaquays that inspired me to sculpt Drake.

I didn't really know the history of how ducks became part of Runequest but it appears that Archive Miniatures produced a Barbarian Duck and his Lady (before Runequest). Later, Greg Stafford and his friends added the Ducks/Durulz to Glorantha so people could use these miniatures in their games!

Archive Miniatures Duck Barbarian
I had a lot of comments on Facebook and here on Kickstarter about Howard the Duck, mainly the rather weird movie from 1986. Here is the comic that inspired that Duck Barbarian miniature (from 1976!)

Howard's First Appearance in Marvel Comics (with Red Sonja and Spiderman!)

Ducks aside, the next Legendary Hero is bound to make a splash!

7 days to go! Please continue to spread the word on your Social Media - There are updates on the Facebook page:

Drake + 'The Duck Knight'

Let's Unleash The Dragon together before the week is done!

God bless you and enjoy your gaming!

Friday, 4 August 2017

Dungeons of Doom III + Legendary Heroes Feluria & Yako

Delvers Lost in the Dungeons of Doom III. They're back! More delvers lost in the Dungeons of Doom! This time they're hunting The Dragon!

Feluria & Yako
By Luke Butcher

Feluria and Yako were not always the inseparable duo you see today. They both seem to have the same care-free, whimsical attitude about the world.

Yako had always been a prankster, travelling from his favorite fields to create mischief in the nearby sleepy villages. When he judged the time was right, Yako would pull pranks and make it seem like an unsuspecting villager had been the one to pull them.

One day he went too far. Yako made the mistake of digging out a bit of dirt near the town apothecary. This caused a section of the wall to fall out, crashing into the village center, where the well which provided water for the entire village was.
Shelves full of many different concoctions fell into the well, from which erupted an angry water elemental!  Polluted by the potions, the once benevolent elemental water elemental demanded the one responsible to come forward and face judgement or it would destroy the whole village. 

A frightened apprentice stumbled from the rubble, drenched in the perfume of various salves and ointments, while terrified villagers stood rooted in terror. Just as the water elemental was about to pass judgement Yako leaped in between the two; facing down the elemental and conveying he was the one responsible.
The sentence for polluting a water spirit was death and Yako knew this. He was fine with people taking the fall for petty pranks but letting someone die from his tom-foolery was out of the question. As Yako stood there ready to accept his fate, a fairy appeared and petitioned to be his guardian! 

Feluria had been tailing Yako for a very long time, albeit unseen from afar as his occasional companion. Upon birth intelligent beings such as Yako are assigned a watcher fae (as they can be destructive if uncared for). 

Being a watcher was common enough. A fae becoming a guardian was by far a more rare occurrence. They had to feel a true sense of empathy for a creature; which could be difficult considering how often their view of the mortal world shifted. Yako took after Feluria's own heart; a spirit of nobility and liberty that knows no bounds.

Whether moved by Yako's gesture or Feluria's plea it remains unknown. The elemental allowed Yako to live but only as long as they were bound as mistress and familiar. Ever since that fateful day Feluria and Yako have been inseparable, though sometimes only by force of the magical bond set upon them.

The funding from this Kickstarter will pay for the moulds and casting of at least 8 new miniatures. Legendary Hero pledge backers will unlock more miniatures from 5k onwards. Reaching 10k funding will unleash The Dragon!

Delvers Lost in the Dungeon of Doom III

What are you waiting for? Let the adventure begin! We're going on a Dragon hunt!

Saturday, 22 July 2017

Dungeons of Doom III Kickstarter + Dragon Slayers

Delvers Lost in the Dungeons of Doom III. They're back! More delvers lost in the Dungeons of Doom! This time they're hunting The Dragon!

The Long, Sad Tale of Horsepuncher Jones
By Grant Stone

Not every halfling has the luxury of a loving uncle or occasional visits by an indulgent wizard. As a rule, halflings are happy to sit, to smoke and drink, and enjoy each other's company. But every now and then, there's a halfling who just doesn't fit.

Lortho Balbins was a halfling of unusual cynicism, more mocking and arrogant than most. Those who knew him would say he was a hard halfling to love. Even his own mother had been known on occasion to refer to him as "a bit of a dick". Lortho's face was twisted in a continual sneer, and he held himself as if he had coconuts in his breeches.

Eventually, Lortho felt he had outgrown his home. Or perhaps his home had tired of him: it was communicated to him, by coughs and raised eyebrows and missing invitations to certain parties, that he was no longer welcome. So one evening he left his front door and the valley of his home, stopping only to break into the house of the most famous halfling, steal some blood-stained armour from his study and piss on his gate. Then he made his way into the night.

If Lortho thought he would find a warmer welcome in the world of men, he was soon disappointed. Halflings were rarely taken seriously, but at least the charming and eager-to-please nature of most of them, combined with their willingness to share their strongest pipeweed, they could often find employment in the hospitality trade. Lortho thought he might be able to do the same, but his arrogant demeanor did not go over well with either tavern keepers or quiet drinkers. The best he could do was earn a few coppers as a stable boy, but even this was doomed to failure. Lortho had never before seen the mounts of humans and elves. At the first appearance of such a giant beast, snorting and stamping in the stable doorway, Lortho was terrified. He was found several hours later by the barman, curled up in the corner of the far stable, whimpering.

Dismissed from employ, Lortho continued to travel. He moved further into the world of men. The cities he travelled to grew larger, as did the four-legged monsters the men rode. If Lortho were to have any hope of surviving in this world, he needed to find a way to avoid these beasts.

By the time he arrived in the next city, he was calling himself Horsepuncher Jones. For a while things looked up. He was treated, if not with respect, at least with a little more wariness. After all, someone called Horsepuncher Jones was clearly not a person to mess with. But he still needed to eat and his new name was an employment issue. Nobody wanted to order their lunch from a halfling waiter with a face like his, particularly if he gave his name as Horsepuncher.

Eventually Horsepuncher found himself falling in with the lowest parts of society. The rag-thieves, and cart-tippers, the false cripples and goat-renters. But his pride would not let him stay. He wanted money. More, he wanted to return to his valley a rich man, pulling his fortune behind him in a series of carts. For a Halfling such as Horsepuncher, there was one option.

He fell in with a band of adventurers, brigands who travelled to delicate underground ecosystems, trampling flora and murdering fauna in a never-ending, and often futile search for treasure. What gold they did find was spent on healing broken bones and repairing broken weapons. No matter how many times he dove into those black, fetid caves, Horsepuncher never seemed to make any money.

Finally, his luck, never in abundant supply, ran out. Lost below ground, his party scattered and barely sober, Horsepuncher stumbled into a nest of very large, very angry rats. They climbed up his legs, crawled under his stolen armour and bit him into blackness.

It should have ended there. Pointlessly dead and bound for halfling heaven where, like any other meeting of his kind, he could expect to be shunned and eventually disinvited. But there was no light in the sky, the amber of fresh beer. Instead, Horsepuncher woke at the mouth of a sewer near the city, body covered in scars but otherwise untouched.

He stumbled out, wincing into the morning sun, wondering what had happened. It was early and the moon was still in the sky, waning, just a slice falling behind the hills. He felt strong, as if he'd enjoyed a hearty meal. Perhaps, Horsepuncher thought, he'd had a lucky escape, the first of his life. Perhaps things were going to go his way from now on. He continued to feel that way for a few weeks.

Then the moon rose full and Horsepuncher realised his woes were just beginning.

The funding from this Kickstarter will pay for the moulds and casting of at least 8 new miniatures. Legendary Hero pledge backers will unlock more miniatures from 5k onwards. Reaching 10k funding will unleash The Dragon!

Delvers Lost in the Dungeon of Doom III

What are you waiting for? Let the adventure begin! We're going on a Dragon hunt!