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Sunday, 29 September 2013

Dungeons and Dragons + Star of Darkness

Here are some photos from the last Dungeons & Dragons game. Once again, the photos do not compare to the gaming experience. A lot of fun was had in town, including the introduction of some new NPCs, one of which is  Lissette, the deckhand of Black Jess (a trading cog). She leads the party to a dockside tavern. Between drinks an animated flying skull wearing a wizard's hat introduces himself as Artemis the Artificer. Here the plot hinges upon a certain Black Pin. More (or perhaps less) will be revealed about this later.


The party gathers in a dockside tavern in Brym's Town.

Yes, that's a flying skull wearing a wizard's hat. *^U.
After leaving town, the party encounter some frightened conjurers. Windom and Nagrom the Wise are fleeing from an Orc ambush which left some of their companions dead and the others taken captive. Windom convinces the party to attempt a rescue mission. This leads to a night raid on an encampment of cannibal Orcs. They interrupt the Orc's evening feast, as an adventurer is being roasted on a spit. During the ensuing battle Hatchett Higgins rescues a pair of terrified knights. Glad to have avoided the fate of their unfortunate companion, Sir Frederick and Sir Ferdinand take up arms and attack the Orcs with blind fury. 
 
Night has fallen as the company approach the Orc dwelling. The smell of burning flesh carries on the wind.

Interrupting dinner, the battle commences.

More Orcs! In the heat of battle, Horsepuncher Jones transforms into a Ratman!

Fighting continues on both sides of the fence.

Wide shot: Another superb set of terrain made by Lewis.

A huge green Orc enters the fray!

Parley!

Terms are met.

Entering Cam's Fort. A pentagram on the floor gives an uneasy feeling.

Another pentagram room.

The inner sanctum with a blatant Smurf idol. All you need is love.

The dungeon below Cam's Fort.

Releasing the Necromancer from his glass tomb is a predictably bad move.

Thursday, 26 September 2013

Another Good Day To Die + Boothill Campaign

About time I posted some more of the Boothill Campaign. Another good day to die! This game was several months ago. Thank God I'm not a professional blogger! I recall this game moving fairly quickly. Phil had the lucky dice on the night (he's excellent tactician too). Lucky Luke has something everyone wants. What could it be?

Phil's latest project.

We're using A Good Day To Die rules but doesn't this book looks great on the table.

Deadwood is a dangerous place to be today.

Lucky Luke is hiding out, waiting for his new posse to arrive.

Gunfight! Hmm, I think this photo is out of order.

"Hey Senior!"

Danger is around every corner.

Where the streets have no name.

That cemetery is going to get awfully crowded.

Mexican standoff.

Gunfight... in order!

Keep an eye out for that old gunslinger.

"Hey Luke, lets get moving!"

Luck of the die!

Two thumbs up!

Man of a thousand faces!

Cheesy grin!

Shootout!

"I'm taking you both in."

Who shot the Sheriff?

Another shootout...

...turns into a knife fight.

Blazing guns.

A painful death.

Keep an eye on that old gunslinger in the back alley.

Where?

There!

"We got you covered!"

"Not so fast."

"I'm calling you out."

...

"Draw!"

What next?

Building Ladders

Here is a short post on how to build ladders for your next table top game (Mordheim, D&D, Warhammer). These are especially handy for the vertically challenged.

Washer, sticks and stones.

Rough and ready wood working.
 
Erect on washer with stones for support.

Simple paint job.

Repeat as necessary.